deKay's Lofi Gaming

Sonic CD (Switch): COMPLETED!

And onto the next! Sonic CD was always the black sheep of the 16-bit Sonic games, what with changing the gameplay and returning to a graphics style more like Sonic 1 even though it came out after Sonic 2 (in the UK at least). Levels don’t feel as well organised as the other games, with scenery overlapping and areas messy with seemingly random item positioning – partly due to being able to travel into the past and future and so …

Sonic the Hedgehog (Switch): COMPLETED!

Well, would you look at that. I bought yet another copy of Sonic the Hedgehog. I now have it three times on my Switch, in various guises. This time, it’s because I bought Sonic Origins, that remastered collection of Mega Drive (and Mega CD) Sonic games where they are reworked to fit into widescreen properly and a few things have been tweaked. The original, unmodified, versions are on here too, but I’ve played them before so I went for the …

Sonic Colours (Wii): COMPLETED!

Look. I wasn’t going to buy this at all. I hate recent Sonic games. I don’t want to play them. Somehow, however, I end up doing so anyway. And here I am having completed another one. Firstly, I was pleasantly surprised because I didn’t instantly hate it. I didn’t love it either, mind, but it wasn’t completely offensive to my senses. In fact, some bits were quite good. There were some great proper platforming sections, some nice 2D superfast Sonic …

Sonic Adventure (360): COMPLETED!

You know what? I actually really rather enjoyed that. I mean, it’s short, and the camera is a work of wonk, and the bit with the stone water snake in the ruins near the end was just stupid (mainly because of the camera) and the end boss was a pain because Sonic would glitch through him rather than homing attack him (so I’d die) but it didn’t really seem to matter. I had fun, and for all of its faults …

Sonic Adventure (360)

I’ve completed it $hlmun times. I still think it’s the second best 3D Sonic game. I bought it last week when it was on offer, and have been playing through as Sonic. At first, I thought, what? This is utter rubbish. I don’t remember it being this rubbish! I fell through the floor in the same place on the first level on my first go and lost all my lives. WHAT? RUBBISH! But then, despite Tails’ appearance and the (let’s …

Sonic Gems

It seems I unlocked Vectorman without trying, and without playing anything, to start with. Didn’t choose that first though, instead playing Sonic the Fighters, which isn’t great. I never played it in the arcade, but I think it is based on the Virtua Fighter game engine, or something. Played through as Sonic, relishing punching Tails in his stupid bloody face, but was defeated by Nack, who has a gun and so I can’t get within a mile of him. Sonic …

Games I’ve Been Playing Recently

Yes! It’s another lazy game-play-roundup-post! You know you love them! Oh, and before I get into that, a little bit of housekeeping: I’ve added my Raptr feed to the sidebar. Exciting! Skyrim (360) Somehow I got sidetracked from what I presume is the last quest in the Thieves Guild plotline (it’s easy to do – I talk to everyone and most people give me quests, so I’ve over 60 open now)  and ended up finding some more dwarven ruins en-route …

The new Xbox 360 Dashboard

Rant moan rant rant moan. That’s all I’ve seen written about the new 360 GUI. It’s rubbish. Everything is hidden. There’s too many adverts. Games aren’t the focus any more. It’s too confusing. Everything is seventeen menus deep and behind carousel images. Rant bloody rant moan moan. With good reason: Everything is hidden. There’s too many adverts. Games aren’t the focus any more. It’s too confusing. Everything is seventeen menus deep and behind carousel images. Of course, it looks nice. It really does – …

Lair of the Clockwork God (PC): COMPLETED!

After Devil’s Kiss, this was the Main Event. A new Ben and Dan adventure game, and long awaited followup to Ben There, Dan That and Time Gentlemen, Please. Unlike those games, there’s a whole load of platforming mixed in with the point-and-clickery, as Dan has decided exciting indie platformer adventures are the in-thing, and Ben’s insistence on examining everything and refusal to jump even the smallest amount both clash and co-exist in a unique hybrid of styles. But it’s not …